Digital Media Design


Maya 3D Animation – Post Production

Maya 3D Animation – Thursday 2nd December 2010

Maya 3D Animation – Post Production – First Edit and Conclusions

Having an idea roughly Storyboarded now, I began to put together the small 3D sequences exported from Maya into longer sequences against a background image which I had already prepared in Photoshop.

Again I was amazed at how much time is required in order to make such a short 30 second film. Some of the applications I used created their own problems particularly in exporting the animated sequences from Maya. On many occasion previewed sequences in Maya became corrupted during the export process either losing opacity or the actual speed of the animation changed. However experimenting with the CODEC’s and Export options finally delivered an acceptable if compromised sequence.

I suspect the time required to produce the animation could have been considerably shortened if the applications and hardware worked as they should have done.

After what seems to be days (it was days) I now have a 30 second Maya 3D Animation that just required a soundtrack and a few more images from Photoshop.

Using Photoshop I added a No Swimming sign to the animation which adds to the 3D effect.



One of the key points of the assignment brief was to be able to deliver a message to children under the age of 6. My safety message was about the dangers of swimming in ponds/lakes etc.

Using a standard computer microphone I recorded my voice directly into Audacity – whilst trying to match the sequence playing on screen – which turned out to be somewhat difficult. Finally after making some modifications to the speed of delivery and the narrative itself I managed to record a short soundtrack to match the action on screen. Then using the effects in Audacity in particular starting with the noise removal effect I removed the sound produced by the computers fan and then set about modifying the pitch and speed of the recorded sound to seem more child like.

I then recorded another short sequence for the second part of the animation this time decreasing pitch to give a more adult sounding voice but still not recognisably my own.

My final addition to the soundtrack was to add some classical music (Brahms) at a very low level and set it running throughout the sequence which helps add to the continuity of the whole animation.

Final Tweaking

Although the animation works and it is my first animation using Maya and in 3D I’m not 100% happy with the quality of the animation and so I plan to use some of the time over the holidays to see if this can be improved upon. I made one immediate change by adding  another layer to the background image so that the 3D character appears to be walking in the grass rather than floating upon it.

Sweetboy Goes Swimming



Principals of Computer Graphics – Personal Portrait – Final Polish

Wednesday 24th November 2010 Principals of Computer Graphics

What worked and what didn’t – Principals of Computer Graphics

My first attempt at producing the Montage as a video worked technically but the soundtrack was a unsuitable choice and I personally felt the video could be improved with the addition of some explanatory text and additional video footage of myself produced within the last few months. However after a discussion with my tutor Liam it was felt that I’d gone too far with the text and had changed the overall impression of the video to be almost like a video CV.

The changes – Principals of Computer Graphics

First of all the text had to go leaving the images to stand alone and therefore allowing the audience to apply their own interpretation on what they saw in the images, in effect deriving their own meaning. I also looked at how the Montage was constructed as it was felt that I was possibly being too linear in my approach by having all the

Ian Hunt – Personal Portrait Montage

Individual images appearing identically from the left and exiting to the right. As I was very happy with the original layout of the Montage I decided to look again at how the Montage was constructed and after several trials I decided to work in reverse by starting with a completed Montage and de-constructing it. Using the Opacity control and key frames and video start points to set the sequence of how the individual images appeared. I kept the effect used to de-construct the Montage – using the spin away effect as this simulates my idea of time spinning away – time / years gone by. Finally I made some changes to the recent video footage and importantly ending the entire sequence with a full screen video image of myself but adding the effect of solarisation to tie the video footage in with the Montage images which used a similar visual effect (Poster Edges).

Soundtrack – Principals of Computer Graphics

I decided I didn’t want a soundtrack that would overpower the effect of the images and deliberately chose a low key neutral sound that nevertheless had a mysterious element to it. The track chosen was also copyright free.

Audience Impression – Principals of Computer Graphics

What do I want an audience to get from my Personal Portrait? I want them to see the passage of time, identify how visual appearance changes with time and also see what things may be important to me, that is Family, Animals, Cars and Motorcycles – of course these are not all the things which are important to me but they have helped to shape me into becoming who I am today. They will also get an alternative impression of who what I am generated by the differences between the two mediums I’ve chosen for my portrait – the still images contrasting with the video footage seemingly creating  two different people? Of course I’d be happy if the audience came away with more questions than answers, as these tend to last in peoples minds more than the neatly packaged products delivered by the mainstream media industry.

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